They have a focus on wicked, frenzied units that evoke the sinister, un-Disneyfied versions of Grimm’s Fairy Tales. Dark Elves, in stark contrast, become more deadly the more viscera has been spilled. High Elves don’t have much of a stomach for blood, though, and fight the hardest at the beginning of a battle before they’ve started to take casualties and get blood on their expensive cuirasses. It’s the one area of diplomacy that the Total War series has gotten right lately. That provides a delightfully thematic avenue for the High Elves to start wars without ever firing an arrow. Their campaign mechanics mainly deal with Influence, a currency earned mainly through making choices in court intrigue events that can be spent to bolster or sabotage relations between any two factions. Watching a unit of High Elf Swordmasters hold a charge is satisfyingly reminiscent of the prelude to Peter Jackson’s Lord of the Rings films, with flashing swords cutting effortlessly through the varied horrors assailing their line. High Elf armies fill a niche that none of the previous factions really could, with a focus on small, expensive units that each represent the very peak of discipline and martial excellence. Watching the High Elves in action is like Peter Jackson’s Lord of the Rings films.The High Elves and their edgier Dark Elf cousins are about as far from reskins of one another as you can get, despite their shared heritage in the lore. On the campaign map, the Lizardmen are probably the least interesting of the four: maintaining the sprawling Geomantic Web that powers their highly powerful province edicts forces you to play wide, even while your major objectives contradictingly encourage you to circle the wagons and defend the core of your empire. Their mid- and high-tier units present interesting tactical considerations in each battle in the question of where and when to commit to the melee, since they’re prone to going into a rampage state and deciding they don’t need your stupid orders once they’re in the thick of it. The enigmatic Lizardmen (whom I’ve spent the most time with) have access to a combination of rampaging dinosaurs and highly potent magic to the field. Good job showing how ignorant you are.Those factions are the headliners of this battle royale: four extremely distinct and fun to command armies that bring new ideas to the campaign and the real-time battles. There's no reason that the Tomb kings will start in the small section of land considering the Tomb Kings will not be available at launch. Or they'll expand along just as the map already has room for it. Perhaps it'll just be cropped and the only access to the Southlands will be indeed from the one province owned by the Top Knotz. Right underneath it you can see it in the game RIGHT NOW! there is the equivalent of multiple cities. When they add the combined map they still have that large stretch of land between TW2 and the desolation of nagash. Wood Elfs, Beastmen both where DLC if you believe the Tomb Kings will avoid it because "MAJOR FACTION." you are delusional. Tomb Kings will not be free i can guarantee you that. There's room for expantion the combined map which will include both TW1 and TW2 will not be available at launch. Wtf? What are you talking about i don't know how that box appeared it was a bug when i typed. Originally posted by Boargut:Editing in a repost just shows how ignorant you are. Tomb King is also a major faction and major factions and how they shall be implented was planned before they made the games. Norsca was invented because the DLC went better than they expected. They have stated that Bretonnia was the last major DLC. Which currently is the only access point for TW2. It Stretches from the "Desolation of Nagash" to the Top Knotz. In our map currently there is a large stretch of unused land similar to the Wood Elfs prior to release. Remember in WH1 you also have the Red Fangs to the right. To the furthest left the only region from WH1 that is in WH2 is the One Province named "The Southern Badlands." The Top Knotz starting area. It Stretches from the furthest right which will not be in TW2. There's a huge unused in our current game. Why can't that Land Of The dead extend from the Ash River along to the desolation of Nagash.īoot up the game to see what i'm talking about. No we have one bit of text saying Land Of The Dead. You can't imply something that's already in there. Originally posted by Hermod:The Tomb Kings is right below the Badlands where the top knotz is.
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